AI Insights · Timothy · June 2025
Top Dance Games on Unified Platform in Turkey, Q2 2025
Explore the performance of top dance games in Turkey during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
The second quarter of 2025 witnessed diverse trends among the top dance games in Turkey on a unified platform, encompassing data from both iOS and Android. Sensor Tower provides a detailed analysis of these trends, offering insights into downloads, revenue, and active user metrics.
Just Dance Now from Ubisoft Entertainment showed a varied performance. Weekly revenue fluctuated, peaking at about $239 in late April. Downloads started at 1.3K in early April, with a gradual decline mid-quarter, stabilizing around 872 by the end of June. Active users initially increased from 3.2K to 3.5K in April, but saw a decline to 1.5K in early June, closing the quarter at 2.7K.
Dance Clash: Ballet vs Hip Hop, published by Coco Play By TabTale, experienced a notable spike in downloads in mid-April at 1.7K, followed by a decrease to 238 by the end of June. Revenue saw minor fluctuations, reaching a high of $36 in late June. Active users showed an initial rise to 2.4K in early May, gradually decreasing to 670 by quarter-end.
Ice Skating Ballerina Life, also from Coco Play By TabTale, maintained a steady revenue flow, peaking at $29 in mid-June. Downloads reached their highest at 543 in late May, stabilizing around 367 by the end of the quarter. Active users climbed from 750 at the start to 819 by the end of June, indicating a consistent user base.
Twerk Race 3D: Belly Body Run by Dream Game Publishing had no revenue during this period. However, downloads surged to 1.5K in mid-May before dropping to 520 by the end of the month. Active users grew significantly from 77 in early May to 2K by the end of June, showcasing increased engagement.
Lastly, Romantic Frozen Ballet Life by Libii saw no revenue throughout the quarter. Downloads were modest, starting at 177 in early April and ending at 92 by late June. Active users fluctuated slightly, beginning at 235 and closing the quarter at 120.
For more in-depth insights and data on app performance, visit Sensor Tower.